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I grew up in a family where gaming was part of daily life, which sparked my curiosity about how games are made. At 13, I created my first RPG in GameMaker, later exploring Unity and then Unreal Engine. By 20, I was part of a small studio with friends, showcasing our projects at local fairs. I completed my internship at TaleWorlds, working on Mount & Blade, where I gained valuable Level Design experience.More recently, I was awarded a scholarship by CD PROJEKT RED at Futuregames for my work in level design. Outside of game development, since the age of 18 I’ve been an active member of the Lions Club until 2025, organizing educational aid events and helping establish tent settlements for communities affected by earthquakes.

Recommendations

"Had a pleasure to interview Tibet and review his work. Very passionate level designer with diverse experiences and hands on practical approach to the tasks, coordinating with the team members."

-Alexander Lomonosov/Gameplay Designer at CD Projekt RED (CDPR Scholarship Interview)


"I met Tibet during my master class session on Introduction to level design. Throughout the course, Tibet was one of those who asked great questions, always curious to know more and was not afraid to push beyond. After mentoring several people over the course of 10 years, it takes me 5 minutes to understand a person and what are their intentions towards the industry. Most of the candidates just talk nice and just say yes to whatever i am saying as they just want to look like a nice and positive person. Tibet on the other hand is a straight to the point talker and is extremely clear in his explanations and design analogies. We worked on a piece of portfolio together and i was impressed by how quickly he was able to come up with the initial planning and then the blockout associated to that. He was also quick enough to highlight what his intention is with the blockout and what he wants to learn from that. These are some of the qualities that most of the designers take several years to develop but Tibet already possesses them and uses them wisely too. Other than that he is highly skilled in coming up with fun game-play and using architectural methodologies in his levels. Look at the project "Trpola" in his website and decide it yourself. His use of flow and pacing to create meaningful cohesive experiences is also a plus at such an early point in his career. He is extremely respectful and is always ready to learn more. Without a doubt he would be a great addition to any level design team. I have nothing but respect for Tibet and wish him best of luck for his future."

-Prashant Trivedi/Senior Level Designer at Massive Entertainment - A Ubisoft Studio

Things I like

NGO
2017-2025

Edu
 2024-2026

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