TIBET YUKSEL
LEVEL DESIGNER
I grew up in a family where gaming was part of daily life, which sparked my curiosity about how games are made. At 13, I created my first RPG in GameMaker, later exploring Unity and then Unreal Engine. By 20, I co-founded a small studio with friends, showcasing our projects at local fairs. I completed my internship at TaleWorlds, working on Mount & Blade, where I gained valuable Level Design experience. Outside of game development, I’ve been an active member of the Lions Club since 18, organizing educational aid events and helping establish tent settlements for communities affected by earthquakes.

Work Experience
Insanity Games – Level Designer (Freelance) (June 2024 – October 2024)
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Worked as a freelance Level Designer for Insanity Games, contributing to an ongoing game project.
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Designed a tutorial map to introduce players to core mechanics.
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Created an open-world map, focusing on exploration, navigation, and environmental storytelling.
Firebyte Games – Game/Level Designer (June 2022 – July 2022)
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Joined Firebyte Games, a Romania-based studio partnered with Voodoo Games.
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Contributed to an ongoing game project, focusing on:
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Game economy balancing
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Level design improvements
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Worked in an international team environment for the first time, gaining cross-cultural collaboration experience.
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Unfortunately, the Hypercasual department was discontinued shortly after my arrival.

M8Games – Game/Level Designer (January 2022 – April 2022)
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Worked at M8Games, a studio affiliated with MedYapım and in collaboration with Rollic Games.
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Responsible for creating game concepts and prototypes in the Hypercasual genre.
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Designed accessible and engaging levels to ensure a broad player base.
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Developed and pitched multiple game ideas weekly, selecting the most promising concepts to execute within sprint cycles for publishing.
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Gained valuable experience in team collaboration and agile development.
TaleWorlds – Level Design Intern (July 2021 – September 2021)
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Completed a Level Design internship at TaleWorlds Entertainment.
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Gained hands-on experience with the Orange Box method and learned how level design principles and environmental details contribute to an immersive experience.
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Designed multiple villages and battlefields, focusing on visual quality and world-building.

Pack Studios – Level Designer & Co-Founder ( 2021 – 2022)
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Co-founded Pack Studios and worked as a Level Designer on Ephesus (3D RPG/Survival).
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Responsible for designing landscapes, cities, and villages, including both exterior and interior environments.
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Created the Ephesus Early Access trailer using Unreal Engine.










