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EPHESUS
Introduction
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Created two cinematic trailers in 2021 using Unreal Engine Sequencer
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Directed in-engine shots and handled final video edits
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Reimagined ancient city of Ephesus as playable space
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Designed overall city layout and spatial distribution
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Planned road splines, lighting, and NPC routines
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Built residential zones, shops, and entertainment areas
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Recreated landmark: Temple of Artemis
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Designed interiors for functional shops
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Created interior and exterior spaces for small village clusters
Project Details
Final Screenshots
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