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EPHESUS

Introduction

  • Created two cinematic trailers in 2021 using Unreal Engine Sequencer

  • Directed in-engine shots and handled final video edits

  • Reimagined ancient city of Ephesus as playable space

  • Designed overall city layout and spatial distribution

  • Planned road splines, lighting, and NPC routines

  • Built residential zones, shops, and entertainment areas

  • Recreated landmark: Temple of Artemis

  • Designed interiors for functional shops

  • Created interior and exterior spaces for small village clusters

Project Details

Final Screenshots

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