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This SOLO Level Design project was completed in 4 weeks. I designed both the castle exterior and church interior , integrating a sunburn mechanic that forces the player to stay in the shadows. Enemies and challenges were strategically placed between light and dark zones, encouraging tactical movement and risk based decision making throughout the level.

Blood Sucker

In this project I've created a Level Design Loop built around five key points that guide the player through a balanced and engaging progression.

Level Design Loop

1-Upgrade Point: A safe zone where the player upgrades their abilities.
2-Test Area: A controlled space for experimenting with these new abilities.
3-Barrier with Timer: A timed limitation that creates pressure,ensuring the player cannot remain in the test area indefinitely.
4-Crowded Enemy: Intense Encounters where the player's new abilities are tested against large groups of enemies.
5-Choke Point: A narrow passage where player must overcome enemy waves before advancing to the next upgrade point.

Structure Inspirations

In Fallout Series when the player first acquires new powerful items (Such as Power Armors) They are given a safe and open environment to test it before facing tougher challenges.This influenced my     Upgrade Point+Test Area approach.

Classic Lord of the Rings games often used time limited challenges,inspiring Barrier with timer mechanic to build both preparation and tension.

In many shooter games choke points filled with enemies raise the stakes and excitement. Point+Crowded Enemy Group design follows a similar logic creating a high tempo challenge before progressing further.

Breakdown of Map

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For environmental storytelling;
1-Gray boxes are dead soldiers who tried to discover the cave of Dracula
2-Yellow box is a prisoner of Dracula for player to learn his new skills and test it on a human who is chained from his foot to the wall
3-Red box is the Dracula himself laying on the ground. Vampire lord finally breaks his curse by biting player who now has the immortality curse.
4-Green boxes are the weapons and armor of Dracula 
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1-Tutorial area (Upgrade Point) /Player will gain their abilities here
2-Forest Path (Test Area)/Player will encounter some enemies here to test their skills
3-Barriers(Timed barriers)/Once player reaches here enemies will remove those barriers and player will be able to advance to bridge
4-Bridge (Choke point + Crowded Enemy)/Player has to fight through here to advance to courtyard
5-After defeating all enemies Player will receive their first Upgrade Point to either spend on Health / Speed / Damage
6-Fewer enemies will be in the area to that gives player to see the limit of their potential
7-After 10 enemies getting eliminated church door will open and crowded enemy group will invade the courtyard.
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1-Right path (Most used one in the west player audience) is closed but has a secret power-up that if player takes the dark road they get a reward for back tracking.
2-Middle road is barricaded(breakable objects)
3-When player has to backtrack to left path they have to fight with enemies that are coming from behind and that creates a natural choke point for themselves.
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1-Creating obstacle for player to face as a vampire. Cross and the sunlight from tinted glasses will create a debuff for the left part only so player will want to use right door to enter to church but power up in church is closer to the left door which rewards the player for using left side of church.
2-For challenge the player to get between chairs while avoiding sunlight and facing guards also player can figure out those chairs are breakable and have the feeling of satisfaction
3-There is a secret breakable wall that player will expose while hitting the guard that lays down
4-There are confessionals to surprise player with holy man to attack.
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