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Luna: Shepherd of Souls

As the Lead Level Designer, I worked on a 7 week platformer project built around a unique light based mechanic where the character can only exist in moonlight. I designed the final section, surrounding map and cinematic area, carefully planning shadow placement and puzzle pacing. My goal was to create an environment that tells a story through design rather than words.

Final_Zone_SS.png
Final_Cinematic_SS.png
Third_Puzzle_SS.png
Second_Puzzle_SS.png
First_Puzzle_SS.png
Background_Town_1.png

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