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Medieval Village

This village was made for a classic RPG game. You come-you loot-you buy&sell-Get quest and leave.I completed my Level Design internship at  TaleWorlds Entertainment where I learned to work collaboratively within a Large Team using the Custom Engine while applying core level design principles. During my internship I designed villages and battlefields gaining hands on experience in both creative and technical aspects of environment creation.

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1:This section of the level is designed for looting and siege game play. I placed both natural and man-made barricades here (such as impales and large rocks) to create defensive tension.
2:The player’s first encounter is the weaponsmith, allowing quick trading of the most frequently used items in the game.
3:The second encounter is the armor crafter, providing access to heavy armor crafting.
4:For food trading, there is a dedicated market area offering multiple food types (such as meat and bread).
5:The largest area with houses is reserved for horse trading in the stables. While passing through the market, players can see horses in the backyard, signaling the trading opportunity ahead.
6:A landmark questgiver’s house is positioned as the first recognizable structure when entering the village. This questgiver serves as a reward for players who take the effort to explore and reach the back of the house.
7:Finally, the guardhouse serves as a combat encounter space, where soldiers can engage the player and scatter throughout the area to create dynamic battle scenarios.
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