TIBET YUKSEL
Work Experience
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Pack Studios – Level Designer & Co-Founder (January 2021 – January 2022)
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Co-founded Pack Studios and worked as a Level Designer on Ephesus (3D RPG/Survival).
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Responsible for designing landscapes, cities, and villages, including both exterior and interior environments.
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Created the Ephesus Early Access trailer using Unreal Engine.
TaleWorlds Entertainment – Level Design Intern (July 2021 – September 2021)
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Completed a Level Design internship at TaleWorlds Entertainment.
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Gained hands-on experience with the Orange Box method and learned how level design principles and environmental details contribute to an immersive experience.
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Designed multiple villages and battlefields, focusing on visual quality and world-building.
M8Games – Game/Level Designer (January 2022 – April 2022)
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Worked at M8Games, a studio affiliated with MedYapım and in collaboration with Rollic Games.
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Responsible for creating game concepts and prototypes in the Hypercasual genre.
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Designed accessible and engaging levels to ensure a broad player base.
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Developed and pitched multiple game ideas weekly, selecting the most promising concepts to execute within sprint cycles for publishing.
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Gained valuable experience in team collaboration and agile development.
Firebyte Games – Game/Level Designer (June 2022 – July 2022)
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Joined Firebyte Games, a Romania-based studio partnered with Voodoo Games.
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Contributed to an ongoing game project, focusing on:
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Game economy balancing
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Level design improvements
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Worked in an international team environment for the first time, gaining cross-cultural collaboration experience.
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Unfortunately, the Hypercasual department was discontinued shortly after my arrival.
Insanity Games – Level Designer (Freelance) (June 2024 – October 2024)
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Worked as a freelance Level Designer for Insanity Games, contributing to an ongoing game project.
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Designed a tutorial map to introduce players to core mechanics.
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Created an open-world map, focusing on exploration, navigation, and environmental storytelling.